The Associates

In the middle of season one for Motion Man (The Series); Vin is introduced into the show for a brief moment. He is friends with Chief Palmer Gunn and they share some of the same interest when it comes to justice. However, Vin has a more aggressive approach to justice and wants to save his hometown. With that determination, The Associates are born!

Synopsis: The city, “Futura” use to be a thriving city of investors and millionaires. Lately, crimes have risen and causing an epidemic of disaster. Vin grew up as an orphan in this city and wants to rebuild it back to its greatness. He goes around the world and recruits some of the most lethal and extraordinary individuals that have dealt with rough childhoods and pain which allows them to have the heart to deal with killers and terrorists that threaten the people of this city. Thus, The Associates are born! This series will be an extension of the Motion Man universe, sharing some similarities with enemies, but having a completely different tone. This team is not your usual superhero team for they do not believe in masks or secret Identities. They are willing to push the mark and handle villains with a little more aggressiveness than the police and frankly, the mayor and the chief of police likes this band of heroes. With our plans for a late 2017 release, you can join these heroes as they take on super natural, extraterrestrial, and criminal situations to make this city better around that timeframe. The episodes give some explanations of their adventures, but the graphic novels will breakdown more of their history and giving some more light to the details of their journey. Below is a small description of the team.

CREW:

  • Executive Producers: : Wayne Robinson; Page Turner Entertainment; Andre Brown; Julian-Thomas Burke; Rico Picante
  • Writer/Producer: Andre R. Brown
  • Writers: Anthony Devlin; Wayne Robinson; Julian-Thomas Burke
  • Producers: Sean Btista; ReBrand, LLC; JayKeem The Dream; Kendell Clarke
  • Creative Directors: Andre Brown & Wayne Robinson
  • Directing Credits: Anthony Devlin; Sean Btista; Rico Picante; Julian-Thomas Burke
  • Assistant Director: Donnie Smith
  • Created by: Andre Brown

CAST

Real Name: Vinster Stevens
Race: Unknown (Common thought: Advanced Human) {Male}
Temperate: Leader; compassionate; defender

Abilities: The beginning stages of his powers are determined based off the things he knows he has the capability of doing: superhuman strength, stamina, speed, durability; great longevity and regenerative abilities; able to perceive the entire electromagnetic spectrum; his evolution is a mystery even to himself as his powers grow a few years later into: developing a natural tolerance to pain; explosive energy blasts from his hands; flight.

Real Name: Diane Denton​
Race: Human (Female)
Temperate: Aggressive; quiet; deadly; “I DON’T CARE” type attitude; skillful; confident

Abilities: Has been trained in multiple forms of martial arts such as Ninjutsu, Shorin-ryu Karate, Hwa Rang Do, and Chin Na; multi-disciplinary military training from the United States Marine Corps, Force Reconnaissance; Former Special Forces soldier; primary abilities are a strong knowledge of martial arts and weaponry; an Olympic-level athlete, strong in gymnastics and swimming, with a high level in athleticism in human strength, speed, stamina, agility, dexterity, reflexes & reactions, coordination, balance, and endurance; has the ability to function under great physical pain and to withstand telepathy and mind control; master of stealth; skilled in precision shooting, using projectile weapons, usually with a rifle but most commonly with a designated marksman rifle or a special application rifle, to shoot at long range targets; good investigative skills.

Real Name: Jozu Lee
Race: Advanced Human (Male)
Temperate: Patient; skilled; team player; open minded; peaceful

Abilities: Electromagnetic phenomena, in particular allowing him to manifest both electrical and magnetic energy that has a bizarre way of flowing through his skin like ionized air, only enabling it to travel through any type of metal for an electric current; enhanced sense of balance, is a master of martial arts; He is a skilled tracker, and interrogation expert.

Real Name: Caesar Moth
Race: Advanced Human (Male)
Temperate: Quiet; aggressive; “straight to the point” attitude; expert mentality

Abilities: Sufficient superhuman strength, speed, stamina, agility, and reflexes to make him a physical threat to common human beings; body is also more durable and more resistant to certain forms of injury than the body of a normal human; can withstand great impact forces; enhanced sight, hearing, and smell to superhuman levels, impressive tracking and hunting skills; can use his sense of smell to track a target by scent; Olympic-level athlete, and a gifted tactician, hunter, and hand-to-hand combatant; also has great knowledge of pressure points, in the anatomy of humans; Ability to see in various ranges of the electromagnetic spectrum; Night vision; many years of armed and unarmed combat training, and a superb marksman with firearms; wears a nuclear powered battle gauntlet; a highly trained assassin and mercenary; also has a tactical equipment pack containing all of his various weaponry and ammo; able to mimic powers or skills only while seeing the ability in action for a brief moment; Master swordsman; Extended longevity; Super Escape Artist.

Real Name: Peter Mason
Race: Advanced Human (Male)
Temperate: Arrogant; Hard headed; quick tempered; spoiled; cocky; skillful

Abilities: Abnormal strength; gravity manipulation; Bio-Energy Projection; controls his density by interfacing with a mysterious dimension to/from which he can shunt or accrue mass, thus becoming either intangible or extraordinarily powerful; density manipulation.

Real Name: Atmus Proz 148
Race: Android (Female)
Temperate: Friendly; kind; skillful; bubbly; defender; team player; intelligent

Abilities: Highly intelligent android possessing superior strength and durability; can also access information from any foreign computer system; ability to change from android to human form at will; bodily organs are constructed of synthetic materials; an expert on her own construction and repair, and is a highly skilled tactician and strategist; possesses superhuman analytical capabilities, and has the ability to process information and make calculations with superhuman speed and accuracy; capable of energy and holographic manipulation; internal computer system can interface with external computers; finger-mounted lasers; an “exceptionally gifted” level of intelligence; her IQ has been measured at 220; Numerous functions such as sensors and advanced weaponry; Tecnomorphic Healing Factor; Super Leaping; Adaptive Evolution.

Real Name: Casper Kree
Race: Human (Male) Temperate: Cunning; skillful; resourceful; deceitful; controlling; aggressive

Abilities: possesses a genius level of intelligence; an intelligent man when it comes to science, technology, business, strategy, and engineering; commits crimes with a variety of weaponized thematic devices; He is talented with firearms, blades, and specialized military weapons; is a master of many forms of armed and unarmed combat; a scientific genius in biochemistry, physics, robotics/cybernetics, and Neuropsychology Miniature Bio: Casper Kree grew up in a household of criminals. His mother ran a rip-off casino, and his father was a well-known drug lord/kingpin. Casper wanted to follow in his father’s footsteps. However, when his father finally got stopped by a specialized F.B.I. team and was killed, he knew that he had to think bigger and smarter. His mother went to prison for life and he inherited all her money. He was sent to his uncle’s house to live and he took his time to study and become as intelligent as he is today. He set out to become the ultimate crime lord.

Race: Samock
Criminal Record: murdered an entire nation

Abilities: possess vast knowledge, durability, and awareness when it comes to warfare; because of a mysterious alien artifact he had surgically placed within his body, he has gained the following abilities: armed with the knowledge of many magical spells, rituals, and curses; resistant to many psychic attacks such as telepathy, possessions, and mind control; above superhuman strength (mystically enhanced) to the degree that he can stand against other powerhouses; enhanced senses, super speed, agility, telepathy, energy blasts, and precognition; also has some matter manipulation power on a molecular level. Generally fearless in the face of combat and torture; His healing factor can handle an incredible amount of damage, allowing him to recover from wounds that have removed large sections of his body.